Craft

Adaptive interface

An adaptive interface based on usage. Inspired by this tweet on game design.

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Press keyboard shortcuts a few times

Was chatting with a friend on the use case of such an interface. What if the visual cues on the screen that aid in learning keyboard shortcuts vanish after a specific number of uses and then reappear when accessed through the GUI? This approach could be of particular benefit for learning keyboard shortcuts in any piece of software. In a sense, it could serve as a behavior reinforcement technique—keyboard training.